Shacks and Saving: DEVLOG 4
Added some structures to the desert level including tin shacks, a dilapidated camper, and a rusted shipping container.
Shacks can now be entered. When entering a shack a new mini level is generated and the state of the main level is saved. Shops are accessible in the same way.
Added saving and loading of the level state. This means that the player will be able to enter and exit buildings within a given level and the state of that level will be retained. All enemies alive or dead, items dropped, and doors unlocked will be retained. If the player enters a shop building buys a few items, drops a few items and then leaves only to return later the purchased items will still be gone and the dropped items will still be there. This also allows for movement from one floor of a building to another within the same level.
- added entering shops
- added entering shacks as there own mini levels
- added save/load of the level state
- added more desert themed artwork to the desert levels
- added desert themed objects to the desert levels
- added tin shacks
- added shipping containers
- added an old camper
- added interior tin shack tile sets
Edge Of Dead
Edge Of Dead is a post-apocalyptic, action roguelike, bullet hell, shooter.
Status | In development |
Author | Inferno Muse Interactive |
Genre | Action, Shooter |
Tags | 2D, Bullet Hell, Difficult, edge-of-dead, Loot, Perma Death, Roguelike, Roguelite, Top-Down |
Languages | English |
More posts
- Stats, Shop, Start Level: Devlog 371 days ago
- Shop And Item Info: Devlog 290 days ago
- Edge Of Dead: Devlog 1Jan 03, 2021
- Edge Of Dead: Under A Uranium SkyDec 07, 2020
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